
Tobias and Boon started with Street Fighter II's system and retained many of its conventions (fireball-style projectile attacks, one on one matches, minigames, etc.), but tweaked others (the block button, special endurance matches, juggling, etc.). The most notable additions were graphic blood and Fatality finishing moves. Traditional fighting games ends with the loser knocked unconscious and the victor posing for the players characters never died during a match. Decapitation - The most recurring type.The idea of a Fatality proved very popular with fans. Removes the head from the body through blunt force, forcefully removed or a slicing weapon (e.g., Sub-Zero's signature 'Spine Rip').

MORTAL KOMBAT PROJECT 4.1 FATALITYS SKIN
Victim suffers from severe burns from high-powered flames that often remove skin and flesh from the body, leaving behind charred bone (e.g., Scorpion's signature 'Toasty!').

Devour - Kills opponent by eating a part or their entire body (e.g., Reptile's signature 'Tasty Meal').Morphing - Changes into someone else to kill the opponent in a gruesome fashion (e.g., Shang Tsung's 'Bang Bang!').Suicide - Kills the opponent by killing themselves in one way or another (e.g., Sub-Zero's 'Kold Fusion').2 in 1 - A new version of the traditional fatality demonstrated in Mortal Kombat 9, where most kombatants finish off the victim with a combination of two previous Fatalities (e.g., Johnny Cage's 'Heads Up!').

Miscellaneous - Fatalities of a unique nature not shared with others (e.g., Kenshi's 'Scatterbrained').Animality - This finisher allows the player to morph into an animal and maul or eat their opponent alive.This style of Fatality debuted in Mortal Kombat 3. Some say the precursor to the Animality was Liu Kang's Dragon Fatality from Mortal Kombat II, in which he turned into a dragon and ate the upper half of his opponent.
MORTAL KOMBAT PROJECT 4.1 FATALITYS SERIES
